![]() For $30 you owe it to yourself to give it a try. and this is a true competitor! Triggers feel good, joysticks have a nice stiffness. I have had scuf, Xbox elite, and custom controllers. Myself and my buddies a have all gotten one, and are all shocked by the quality and feel. The USB has a cable shroud, which makes it all the better. The only downside are only 2 buttons on the back, no rubberized grips, and no wireless functionality. this controller has the same durability and feel as any $200 competitor. I know.$30 for a Xbox controller? Its probably super shitty an will break quick? Nope. OK this is gonna seem too good to be true, but this. I also do 4 accel, 6 horizontal, 6.5 vert for sens settings. Thus for the right stick I do zero for deadzone since the stick drifts but not enough to matter plus I’m constantly aiming at something and zero for input sensitivity to give my aim a ton of variability and zero for the last setting (although again this is somewhat irrelevant in my mind). Lots of people seem to misunderstand this setting. I do the lowest amount of deadzone on the left stick to remove drift, 15 for left stick max input to make full strafing happen quicker and the last setting for the x and y thing just reduces the amount of variation between vertical movement when going horizontally and horizontal movement when moving vertically. If you aren’t familiar, these extend the stick height and thus the amount of variation available for aiming.įor what it’s worth, the rest of your settings seem good. I know someone else suggested it but that having that setting that high just removes the subtle inputs of the right stick which to me seems like something of a skill to develop.Īnother option for you would be to throw some kontrol freeks on your sticks. Why the 15 on the center deadzone for the right stick? Seems to me like a waste of potential skill development to reduce that artificially considering that your not doing it due to stick drift. This is what many players wanted in the 2011 Anniversary game, and we’re finally getting it. “ dedicated servers fix that,” leaving 343 comfortable with replicating the offline System Link experience in an online environment. “It was peer-to-peer ,” he said of the previous games. I politely brought up with 343 Franchise Director Frank O’Connor, and he didn’t shy away when presented with his own previous comments. This will be the OG Halo 1 three-shot death pistol, the OG “Blood Gulch,” etc. No more Halo: Reach map packs or excuses about CE multiplayer not “feeling” right online because it never had net code to begin with (let’s leave Gearbox’s Halo PC port out of this). > What you can expect, however – and this is huge news for fellow old-school Xbox gamers – is that Combat Evolved’s multiplayer will be playable, online, in its original form. :D !!!! Should feel like XBC offhost for all players! Assault is currently part of the rotation and has made its appearances over the years, as have others (including one-flag ctf), but it's mostly been those main three as far as I can remember! This means that you don't necessarily have to think as much before challenging in CoD (if you know you will win the fight) because you can generally get in an out of an area so quickly, whereas if you make your presence known in Halo, the enemies can often punish you before you can get out of the situation.Ĭapture the Flag, King of the Hill, and Team Slayer have been the staple gametypes of competitive Halo. Halo maps are smaller and have less "rooms" in them so they are generally more open and easier to control and "go off" on as a single player, whereas CoD maps are large and have many different rooms and turns so you really can't single-handedly lock down as much.ĬoD is also a lot faster, you can move from one room to the next incredibly quickly, and you can win gun fights much faster as well. If you have a sniper in a power position in Halo, you can control so much of the enemies' spawns and movement, but in CoD you can only really hold down one "lane" of the map as an individual. I would say a big difference between Comp Halo/CoD is that Comp CoD has a large emphasis on choke points, where as Comp Halo has a large emphasis on power positions. The series are normally best of 5, however in earlier rounds of the tournaments they will sometimes be best of 3 for scheduling purposes. Here are the gametypes and settings that are used. Here is the Halo Championship Series Handbook that explains the league and set-up.
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